The modifications
All mod maps work perfectly online


Superweapon
Ion Cannon

Ion particles detonate with extreme force destroying everything in the area.

Damage:
Construction yard = 100%
Buildings = 100%
Vehicles = 100%
Infantry = 100%


Superweapon
Toxic Spill

Airburst warhead disperses corrosive gas that expands when in contact with infantry.

Damage:
Construction yard = 100%
Buildings = 100%
Vehicles = 100%
Infantry = 100%


Superweapon
Air-strike

Creates a meteor shower causing heavy damage to support buildings.

Damage:
Construction yard = 90%
Buildings = 100%
Vehicles = 50%
Infantry = 60%


Superweapon
Blast Radius

Creates a shower of debris damaging surrounding buildings and units.

Damage:
Construction yard = 10%
Buildings = 90%
Vehicles = 30%
Infantry = 60%


Warmonger
Heavy walker

Heavily armored unit that can launch laser attack drones from a great distance.

Statistics:
Cost = 2000
Armor = Heavy
Speed = 4
Threat (1-5) = 4


Unfair Advantage
Light subterranean unit

Equipped with a flame thrower it is very effective against infantry and buildings.

Statistics:
Cost = 600
Armor = Light
Speed = 5
Threat (1-5) = 3


Mojo Rising
Light attack chopper

Some armor was removed in order to accommodate rocket pods which although deadly require time to reload.

Statistics:
Cost = 1100
Armor = Light
Speed = 12
Threat (1-5) = 3


Major Havoc
Elite infantry unit

Carries a rail gun capable of destroying any target with only one shot and he can occupy buildings.

Statistics:
Cost = 1500
Armor = Light
Speed = 4
Threat (1-5) = 5