FlyingZ
Triggers
Triggers from FlyingZ maps and missions.
Definitions
Waypoint off map means the waypoint is located between red and blue lines on
map
Bridge repair
When a bridge is destroyed an engineer will paradrop and
repair it. If the engineer gets killed he will randomly try again.
Note: In single player maps use the closest AI to create the team.
Trigger
1 |
Name |
Bridge Dead |
Place on map |
place on bridge |
Attached to |
|
House |
|
Type |
2 |
Disabled |
no |
Attached Trigger |
|
|
Event0 |
31 Bridge destroyed |
|
|
Action0 |
80 Reinforcement (team) [at
waypoint]... |
next to hut |
Action1 |
53 Enable Trigger |
Bridge Reset |
Action2 |
53 Enable Trigger |
Engineer loop |
Action3 |
54 Disable Trigger |
Bridge Dead |
|
Team |
|
Taskforce |
|
Script |
Name |
EngineerTeam |
Engineer |
1 |
Attack waypoint |
on hut |
House |
Civilian |
|
|
Jump to line # |
1 |
Waypoint |
|
|
|
|
|
Tag |
|
|
|
|
|
Transport waypoint |
close to bridge |
|
|
|
|
Loadable |
|
|
|
|
|
Full |
|
|
|
|
|
Cargo plane |
yes |
|
|
|
|
Avoid threats |
|
|
|
|
|
|
Trigger
2 |
Name |
Engineer
loop |
Place on map |
place on bridge |
Attached to |
|
House |
|
Type |
2 |
Disabled |
yes |
Attached Trigger |
|
|
Event0 |
51 Random delay... |
300 |
|
Action0 |
80 Reinforcement (team) [at
waypoint]... |
next to hut |
|
Trigger 3 |
Name |
Bridge Reset |
Place on map |
|
Attached to |
hut |
House |
|
Type |
2 |
Disabled |
yes |
Attached Trigger |
|
|
Event0 |
1 Entered by... |
12 Civilian |
|
Action0 |
53 Enable Trigger |
Bridge Dead |
Action1 |
54 Disable Trigger |
Engineer loop |
Action2 |
54 Disable Trigger |
Bridge Reset |
|
Reinforcement
by transport
When an Allied Shipyard is built 4 Grizzly's tanks will arrive by
Amphibious Transport and attack enemy.
Note: If the taskforce is greater than the transports capacity the
transport will not unload.
Owner Player at one of 1-8 / A - H EX: Player@ G
1-8 are way points
1 = A
2 = B
Trigger |
Name |
GrizReinforce |
Place on map |
|
Attached to |
|
House |
|
Type |
0 |
Disabled |
no |
Attached Trigger |
|
|
Event0 |
60 TechType Exists |
GAYARD |
|
Action0 |
7 Reinforcement (team)... |
GrizTeam |
|
Team |
|
Taskforce |
|
Script |
Name |
GrizTeam |
MTNK |
4 |
Move to waypoint |
on map |
House |
player@? |
LCRF |
1 |
Gather at enemy |
|
Waypoint |
off map |
|
|
Unload |
2 |
Tag |
|
|
|
Attack |
1 |
Transport waypoint |
|
|
|
|
|
Loadable |
|
|
|
|
|
Full |
yes |
|
|
|
|
Cargo plane |
|
|
|
|
|
Avoid threats |
yes |
|
|
|
|
|
Reinforcements with
timer
Each time the mission timer expires 5 tanks will
be teleported to the specified waypoint and attack approaching enemies.
Trigger
1 |
This
trigger starts the timer |
Name |
MyTimer |
Place on map |
|
Attached to |
|
House |
|
Type |
2 |
Disabled |
no |
Attached Trigger |
|
|
Event0 |
8 Any Event |
|
|
Action0 |
27 Timer Set... |
300 |
Action1 |
103 Timer Text |
text displayed |
Action2 |
53 Enable Trigger |
MakeMyTeam |
Action3 |
54 Disable Trigger |
MyTimer |
|
Team |
|
Taskforce |
|
Script |
Name |
MyTanks |
MTNK |
5 |
Do this |
Area Guard |
House |
player |
|
|
|
|
Waypoint |
|
|
|
|
|
Tag |
|
|
|
|
|
Transport waypoint |
|
|
|
|
|
Loadable |
|
|
|
|
|
Full |
|
|
|
|
|
Cargo plane |
|
|
|
|
|
Avoid threats |
|
|
|
|
|
|
Trigger
2 |
This trigger resets the timer
trigger and creates the team |
Name |
MakeMyTeam |
Place on map |
|
Attached to |
|
House |
|
Type |
2 |
Disabled |
yes |
Attached Trigger |
|
|
Event0 |
14 Mission Timer Expired |
|
|
Action0 |
107 Reinforcement by
Chrono... |
MyTanks |
Action1 |
55 Create radar event |
1 |
Action2 |
53 Enable Trigger |
MyTimer |
Action3 |
54 Disable Trigger |
MakeMyTeam |
|
|
Two
triggers attached to one object
Attach trigger to a building in FA2 by double clicking on the building and entering the trigger name under “Attached Tag”
Trigger
1 |
This trigger gives a building to Player at start position 1 |
Name |
Give A |
Place on map |
|
Attached to |
|
House |
|
Type |
2 |
Disabled |
no |
Attached Trigger |
Play
Speach |
|
Event0 |
8 Any Event |
|
|
Action0 |
14 Change House... |
4475 <Player @ A> |
Action1 |
54 Disable Trigger |
Give A |
|
Trigger
2 |
Plays the speech “Critical Structure Lost” when the building is destroyed |
Name |
Play
Speech |
Place on map |
|
Attached to |
|
House |
|
Type |
0 |
Disabled |
no |
Attached Trigger |
another trigger may be attached |
|
Event0 |
48 Destroyed by anything |
|
|
Action0 |
21 Play speech.. |
EVA_CriticalStrucureLost |
Action1 |
54 Disable Trigger |
Play Speech |
|
Multiple loaded
vehicle teams 1
When a derrick is captured send 3 Civilian Nighthawk's with engineers
to capture it.
NOTE1: If two loadable units are in the same
team one will be loaded onto the other so I developed these alternatives.
NOTE 2: The action "1 Entered by..." works like
"48 Destroyed by anything" but a house is required
Trigger
1 |
This
is the start trigger |
Name |
Chopper |
Place on map |
|
Attached to |
oil derrick |
House |
|
Type |
0 |
Disabled |
no |
Attached Trigger |
|
|
Event0 |
48 Destroyed by anything |
|
|
Action0 |
53 Enable Trigger |
Chopper loop |
Action1 |
53 Enable Trigger |
Chopper disable |
|
Trigger
3 |
This
trigger stops the loop |
Name |
Chopper
Disable |
Place on map |
|
Attached to |
|
House |
|
Type |
0 |
Disabled |
yes |
Attached Trigger |
|
|
Event0 |
13 Elapsed Time... |
6 |
|
Action0 |
54 Disable Trigger |
Chopper loop |
|
Trigger
2 |
This trigger creates a team every 2
sec |
Name |
Chopper
loop |
Place on map |
|
Attached to |
|
House |
|
Type |
2 |
Disabled |
yes |
Attached Trigger |
|
|
Event0 |
13 Elapsed Time... |
2 |
|
Action0 |
7 Reinforcement (team)... |
Chopper Team |
|
Team |
|
Taskforce |
|
Script |
Name |
Chopper Team |
SHAD |
1 |
Move to waypoint |
next to derrick |
House |
Player |
Engineer |
5 |
Unload |
0 |
Waypoint |
off map |
|
|
Attack enemy building |
131143 |
Tag |
|
|
|
|
|
Transport waypoint |
|
|
|
|
|
Loadable |
|
|
|
|
|
Full |
yes |
|
|
|
|
Cargo plane |
|
|
|
|
|
Avoid threats |
yes |
|
|
|
|
|
Storm effects
Lightning and thunder will occur for 200 seconds when an Allied Battle Lab
is built.
NOTE: Use a waypoint near center map for action "125 Create Building At..."
Trigger
0 |
Name |
Start
Storm |
Place on map |
|
Attached to |
|
House |
|
Type |
0 |
Disabled |
no |
Attached Trigger |
|
|
Event0 |
60 TechType Exists |
GATECH |
|
Action0 |
53 Enable Trigger |
Lightning 1 |
Action1 |
73 Set ambient light... |
55 |
Action2 |
53 Enable Trigger |
Storm off |
|
Trigger
1 |
Name |
Lightning 1 |
Place on map |
|
Attached to |
|
House |
JP |
Type |
2 |
Disabled |
yes |
Attached Trigger |
|
|
Event0 |
51 Random delay... |
20 |
|
Action0 |
125 Create Building At... |
TEMDAYLAMP |
Action1 |
19 Play sound effect... |
WeatherIntro |
Action2 |
53 Enable Trigger |
Lightning 2 |
Action3 |
54 Disable Trigger |
Lightning 1 |
|
Trigger
2 |
Name |
Lightning
2 |
Place on map |
|
Attached to |
|
House |
|
Type |
2 |
Disabled |
yes |
Attached Trigger |
|
|
Event0 |
13 Elapsed Time... |
2 |
|
Action0 |
120 Destroy all Buildings of... |
13 JP |
Action1 |
53 Enable Trigger |
Lightning 3 |
Action2 |
54 Disable Trigger |
Lightning 2 |
|
Trigger
3 |
Name |
Lightning
3 |
Place on map |
|
Attached to |
|
House |
JP |
Type |
2 |
Disabled |
yes |
Attached Trigger |
|
|
Event0 |
51 Random delay... |
3 |
|
Action0 |
125 Create Building At... |
TEMDAYLAMP |
Action1 |
19 Play sound effect... |
WeatherIntro |
Action2 |
53 Enable Trigger |
Lightning 4 |
Action3 |
54 Disable Trigger |
Lightning 3 |
|
Trigger
4 |
Name |
Lightning
4 |
Place on map |
|
Attached to |
|
House |
|
Type |
2 |
Disabled |
yes |
Attached Trigger |
|
|
Event0 |
13 Elapsed Time... |
2 |
|
Action0 |
120 Destroy all Buildings of... |
13 JP |
Action1 |
53 Enable Trigger |
Lightning 1 |
Action2 |
54 Disable Trigger |
Lightning 4 |
|
Trigger
5 |
Name |
Storm
off |
Place on map |
|
Attached to |
|
House |
|
Type |
2 |
Disabled |
yes |
Attached Trigger |
|
|
Event0 |
13 Elapsed Time... |
200 |
|
Action0 |
54 Disable Trigger |
Lightning 1 |
Action1 |
54 Disable Trigger |
Lightning 2 |
Action2 |
54 Disable Trigger |
Lightning 3 |
Action3 |
54 Disable Trigger |
Lightning 4 |
Action4 |
73 Set ambient light... |
original level (100) |
Action5 |
120 Destroy all Buildings of... |
13 JP |
|
INI editing |
Paste in map |
[TEMDAYLAMP]
Explosion=none
LightRedTint=3
LightBlueTint=3
LightGreenTint=3
LightIntensity=3
LightVisibility=100000
DamageParticleSystems=none |