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Superweapon
Ion CannonIon particles detonate
with extreme force destroying everything in the area.
Damage:
Construction yard = 100%
Buildings = 100%
Vehicles = 100%
Infantry = 100%
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Superweapon
Toxic SpillAirburst warhead disperses
corrosive gas that expands when in contact with infantry.
Damage:
Construction yard = 100%
Buildings = 100%
Vehicles = 100%
Infantry = 100%
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Superweapon
Air-strikeCreates a meteor shower
causing heavy damage to support buildings.
Damage:
Construction yard = 90%
Buildings = 100%
Vehicles = 50%
Infantry = 60%
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Superweapon
Blast RadiusCreates a shower of debris
damaging surrounding buildings and units.
Damage:
Construction yard = 10%
Buildings = 90%
Vehicles = 30%
Infantry = 60%
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Warmonger
Heavy walkerHeavily armored unit
that can launch laser attack drones from a great distance.
Statistics:
Cost = 2000
Armor = Heavy
Speed = 4
Threat (1-5) = 4
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Unfair Advantage
Light subterranean unitEquipped
with a flame thrower it is very effective against infantry and buildings.
Statistics:
Cost = 600
Armor = Light
Speed = 5
Threat (1-5) = 3
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Mojo Rising
Light attack chopperSome armor was
removed in order to accommodate rocket pods which although deadly require
time to reload.
Statistics:
Cost = 1100
Armor = Light
Speed = 12
Threat (1-5) = 3
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Major Havoc
Elite infantry unitCarries a rail
gun capable of destroying any target with only one shot and he can occupy
buildings.
Statistics:
Cost = 1500
Armor = Light
Speed = 4
Threat (1-5) = 5
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